
This simplified process removes the need to prepare meshes with modifiers like SubDivide or ProOptimize, while still generating the same great results expected from ReForm. The remeshed data will then be used to generate clean quad geometry. When active, ReForm will generate an intermediary and simplified mesh that accurately follows the input geometry.
Pre-Processing: Process complex mesh data faster than ever before using a new "Pre-process" option found in the ReForm retopology options. When you're ready to bring your asset into a glTF viewer, you can then use the new real-time exporter to export mesh data, and its associate material to glTF 2.0 or GLB. A glTF Material Preview gives you the ability to open glTF assets in the viewport and accurately see how they will look when exported - eliminating guesswork and giving you the confidence that assets will look the way they intend to in different environments outside of 3ds Max. You can now easily publish 3D assets directly to glTF 2.0 for use in web applications, online stores, browsers games, and other modern online outlets, while ensuring visual quality is maintained. gITF support glTF is a specification for efficiently transmitting 3D scenes in the modern era and has grown to become the de-facto format for 3D on the web and online stores. Modern UI and workspaces Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface. Smart asset packaging Create, share, and update portable assets that are flexible, connected, and react to changes in design data.
Improved pipeline tools integration Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset. Asset Library Access 3D content on your local computer and network in a single view, making content instantly searchable. Improved ActiveShade rendering Iterate quickly with interactive rendering. Physical Camera Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options. Arnold for 3ds Max The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold's latest features.
3ds Max Interactive Access integrated tools for creating VR visualizations without leaving your 3ds Max workspace.Character animation and rigging tools Create procedural animation and character rigging with CAT, biped, and crowd animation tools.Motion Paths Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.3ds Max Fluids Create realistic liquid behaviors directly in 3ds Max.